What Is Children’s Ringette
Children’s Ringette refers to all programs introducing participants to the sport for the first time.
The Children’s Ringette initiative represents a concerted effort to make adjustments to ringette practices and competitions to meet the needs of children, while promoting a fun, safe and healthy environment which supports the development of physical literacy and the long-term development of all players.
Over the course of the coming seasons, a number of positive changes will be introduced including scaling the game down through the implementation of small-area games (cross-ice and half-ice ringette) and grouping participants by developmental stages rather than chronological ages.
Why small-area games?
Small-area games support development by scaling the game to the size of participants. Benefits of small-area games include:
- –Each player being able to spend more time with the ring, leading to improved ring control, passing and shooting skills
- –More opportunities to apply practiced skills
- –More opportunities to accelerate/decelerate and change directions reinforcing fundamental skating skills
- –Smaller nets provide an appropriate challenge for skaters and goalies
Frequently Asked Questions
Beginning in the 2020-21 season, all games for players at the U9 level and below will be played on an area that does not exceed half the ice surface.
Children’s RIngette Guidelines
The Children’s Ringette Guidelines intend to serve as a framework to structure Children’s Ringette programs across the country. These guidelines should inform future programming decisions at the local and provincial levels as the ideal to strive towards.
Coaching small-area games is not much different than coaching a traditional game and players will quickly adjust. Here are some tricks to help you prepare.
- –Use small-area games in practice, don’t wait for a tournament
- –Start with simple rules that reinforce skill development and promote inclusiveness, then build on them. For example, every player must touch the ring, then make three passes before taking a shot etc.
- –Get quickly into action, then provide feedback
- –Keep it fun and be creative